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src/psvitabuild.bat - luajit-2.0-src
Global variables defined
Source code
- @rem
- @rem
- @rem
- @rem32
- @rem
-
- @if not defined INCLUDE goto :FAIL
- @if not defined SCE_PSP2_SDK_DIR goto :FAIL
-
- @setlocal
- @rem
- @set LJCOMPILE=cl /nologo /c /MD /O2 /W3 /D_CRT_SECURE_NO_DEPRECATE
- @set LJLINK=link /nologo
- @set LJMT=mt /nologo
- @set DASMDIR=..\dynasm
- @set DASM=%DASMDIR%\dynasm.lua
- @set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c
-
- %LJCOMPILE% host\minilua.c
- @if errorlevel 1 goto :BAD
- %LJLINK% /out:minilua.exe minilua.obj
- @if errorlevel 1 goto :BAD
- if exist minilua.exe.manifest^
- %LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe
-
- @rem32
- @minilua
- @if errorlevel 8 goto :FAIL
-
- @set DASMFLAGS=-D FPU -D HFABI
- minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h vm_arm.dasc
- @if errorlevel 1 goto :BAD
-
- %LJCOMPILE% /I "." /I %DASMDIR% -DLUAJIT_TARGET=LUAJIT_ARCH_ARM -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLJ_TARGET_PSVITA=1 host\buildvm*.c
- @if errorlevel 1 goto :BAD
- %LJLINK% /out:buildvm.exe buildvm*.obj
- @if errorlevel 1 goto :BAD
- if exist buildvm.exe.manifest^
- %LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe
-
- buildvm -m elfasm -o lj_vm.s
- @if errorlevel 1 goto :BAD
- buildvm -m bcdef -o lj_bcdef.h %ALL_LIB%
- @if errorlevel 1 goto :BAD
- buildvm -m ffdef -o lj_ffdef.h %ALL_LIB%
- @if errorlevel 1 goto :BAD
- buildvm -m libdef -o lj_libdef.h %ALL_LIB%
- @if errorlevel 1 goto :BAD
- buildvm -m recdef -o lj_recdef.h %ALL_LIB%
- @if errorlevel 1 goto :BAD
- buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB%
- @if errorlevel 1 goto :BAD
- buildvm -m folddef -o lj_folddef.h lj_opt_fold.c
- @if errorlevel 1 goto :BAD
-
- @rem
- @set LJCOMPILE="%SCE_PSP2_SDK_DIR%\host_tools\build\bin\psp2snc" -c -w -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC
- @set LJLIB="%SCE_PSP2_SDK_DIR%\host_tools\build\bin\psp2ld32" -r --output=
- @set INCLUDE=""
-
- "%SCE_PSP2_SDK_DIR%\host_tools\build\bin\psp2as" -o lj_vm.o lj_vm.s
-
- @if "%1" neq "debug" goto :NODEBUG
- @shift
- @set LJCOMPILE=%LJCOMPILE% -g -O0
- @set TARGETLIB=libluajitD.a
- goto :BUILD
- :NODEBUG
- @set LJCOMPILE=%LJCOMPILE% -O2
- @set TARGETLIB=libluajit.a
- :BUILD
- del %TARGETLIB%
-
- %LJCOMPILE% ljamalg.c
- @if errorlevel 1 goto :BAD
- %LJLIB%%TARGETLIB% ljamalg.o lj_vm.o
- @if errorlevel 1 goto :BAD
-
- @del *.o *.obj *.manifest minilua.exe buildvm.exe
- @echo.
- @echo === Successfully built LuaJIT for PS Vita ===
-
- @goto :END
- :BAD
- @echo.
- @echo *******************************************************
- @echo *** Build FAILED -- Please check the error messages ***
- @echo *******************************************************
- @goto :END
- :FAIL
- @echo To run this script you must open a "Visual Studio .NET Command Prompt"
- @echo (32 bit host compiler). The PS Vita SDK must be installed, too.
- :END
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